
Game Building
My second experience in the video game sector, at Quantic Dream. This was in the context of their fourth game, a AAA production on PS3: Beyond: Two Souls.
The game building consists in putting together the different elements of a game (objects, characters, animations, dialogues) and to script the player's interactions with all these elements, as well as the AI of the non-playable characters.
Mission of the Game Builder:
- Put together the game elements, consistently with the game design.
- Script up all available interactions in each game level.
- Create the animated sequences, integrate sound and dialogs.
- Script NPCs' artificial intelligence.
- Ensure all elements remain consistent in each level.


